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It was primarily about making it easier to progress through as players would often get stuck if they missed a crucial piece of information. We hope it still gives the same feelings (maybe even some new ones) but we want everyone to be able to continue on with the story regardless of how they've played the game up until that point

That makes sense. Making sure players can progress without losing the experience you're trying to create is a good balance to strike.

Out of curiosity, how have you been approaching getting the game in front of more players lately? Have you been handling the social media side yourself, or would you be open to a business proposal around social media management and content creation to help get the game more visibility?