The game as is in not in a playable state. We had to break some of the rules in order to achieve something that was semi-playable (ie. Allowing the vault to have more than 2 cards). The instructions are not super detailed, and the way the game is setup makes it so that players are going to easily have more than 10 cards in their turn. It is also not easy to discard cards, with the only way to do that being to transfer a card to the vault. With the vault being restricted to 2 cards, it becomes almost impossible to not have more than 10 cards. Overall, this game has an interesting concept, but the interactions between rules was overlooked, leading to a poor execution of the game.