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Hey Groov, I was checking out the latest Art Update and the part about the Summoner path getting a buff after playtesting caught my attention. I like that the feedback is actually being used to change the game rather than just being collected.

I'm curious, was the Summoner one of the paths that received the most feedback during playtesting, or did the changes come from something you noticed while running it yourselves?

The extra paths (Artificer, Psion, Summoner, Swashbuckler, Witch) didn't have as much playtesting time as the others, since they were added after the originals were updated. The Summoner, like the Warlock, has gone through a few different revisions to strike the right feel, so it's had the least time of all.

I have a Summoner in my weekly game, and I have noticed it hasn't kept up with other paths quite as much, but the feedback here specifically spurred a conversation on the Discord about how the mechanics didn't map to the narrative well. That started the recent update to it!

Hey Groov, that makes sense. I like that the feedback from the Discord community is helping you improve how the Summoner's mechanics connect with its narrative.

I'm curious, how are new players currently discovering the game? Are most of them finding it through itch.io and Discord, or are you also using social media to get it in front of more people?

I ask because there are millions of players spending time on platforms like TikTok, YouTube, Instagram, and Reddit, and social media can help indie games reach people who might never come across them on itch.io alone. Short gameplay clips, updates, and posts showing what makes your game different can give potential players a reason to check it out and join the community.

Have you been doing much promotion on social media so far, or have you mainly been relying on itch.io and word of mouth?