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Thank you so much for your feedback! I'll go ahead and make some changes.

I played a second time and here are some ideas that came to my mind:

- Sheep could give a temporary buff once you eat them at full HP. It adds another small decision - leave the sheep for later to use as HP or use it as a buff to damage and speed now?

- The tail swing feel somewhat unreliable because the direction of the dragon is not related to how you move. I'd consider experimenting with keeping the dragon direction aligned with player movement. They have a bit more to do then (because they have to face where they want to use the flame - the angle could stil auto-adjust within the 180 degree hemisphere) and the Tail Swing gains a bit more utility because now it literally covers your back but you can also decide to face away from enemies to swing at them.