Linux.
Menu options 1, 2, and 3, consistently and irritatingly change and I can't track where each leads half the time. Sometimes, 1 leads to an opportunity to eat a meal and sometimes receive a token. Option 2 sometimes leads to Bryony, other times it leads to the Casino. Option 3? Here be dragons.
On the topic of Tokens, if I am supposed to get one per plate, then that's a lie. I'll direct the player character to have a plate, finish it in full, and not get anything other than an incredibly irritating/sarcastic congratulations from the rooms.
The writing is inconsistent and rarely, if ever, maintains continuity. Every scene is haphazardly grafted to the next, with dialogue speaking in events and people who haven't been met yet, or haven't been done. Choices are unreliable and don't give clear enough instruction as to why some can and can not be selected.
During my first route through, I got stuck in a loop with someone called Odel, or some such name. My only options were to thank some nebulous entity or talk to her. Occasionally Bryony would show up, but I could never return to the main interface of Options 1, 2, 3, and the Feed. I then restarted and got stuck, once again, in the perpetual Odile loop.
I respect the notion that the player should be keen eyed and take note of their surroundings, but when those surroundings are as stable as a Salvador Dalí painting, it's not fun, it's a slog. Three word sentences are a bane to my senses and I have seen far too many in my three attempts to play this.