Love the concept of this game! I like how it has two phases, the dungeon building and the moving phase, and it's cool how a lot of the depth of this game would come from the information game- trying to gather information about what cards your opponents put down and trying to use the information to outplay them. This game seems like it would be a lot of fun at a high level after a couple games once everyone develops a real strategy. My only complaint is that at a lower level, when you haven't played it as much, it feels pretty random and just like "whoever chooses the correct path to go down wins" and since the way we played it ended up with only two real paths, the people who chose the harder path just lost on the spot. I also can't attest to the game balance since we only played one round- so who knows if the optimal strategy turns out to just be something like "make a straight line and put all your cards in it- whoever gets luckier wins." Overall, though, I absolutely love the concept! Easy enough to learn and remember the rules, and a good time when you get into it.