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Hi lil2kki, thank you for the permission. We are preparing the official GitHub Pages iframe on Cozcade, with credit to you and the permitted listing thumbnail, without re-hosting or modifying the game.

To make our player notice accurate, could you clarify a few details about this build?

1. Apart from local progress, which player/account/save data is sent to you or third parties (including Puter), and for what purpose?

2. Does cloud saving start only after the player chooses it, or can an existing Puter authorization automatically resume sync? Can players keep a normal local-only game?

3. Where can players find the privacy notice, data retention/deletion instructions, and a contact for these questions? If there is no separate document, a short reply is helpful.

4. Is there any in-game advertising, analytics, or other condition we should describe for this official GitHub Pages version?

We will keep launch preparation moving under your existing permission and update our notice when you reply. We will not share Cozcade account information with the game. Thank you!

Wang / Cozcade.com

The game loads a few external things: Puter SDK (js.puter.com/v2/), Google Fonts, and audio from raw.githubusercontent.com. Local progress stays in the browser and never leaves the device. No Vercel analytics on the GitHub Pages build, no in-game ads, no first-party analytics — nothing else collected by me. Cloud saving is off by default; it only turns on if the player signs in to Puter and enables auto-sync, and can be turned off or signed out anytime. Local-only play works fine. No separate privacy doc — questions via itch or GitHub issues; local data cleared via browser site data, Puter data via the Puter account. Rating: teen+, not all-ages. Since you’re embedding it, your own privacy notice should mention that js.puter.com loads on page open.