Incredible art direction and style! Moving and clearing through enemies puts you in a sweet flow state.
played 1-2hrs so far, some feedback:
- not sure if i missed tutorial/ info for this, but the conditions for failing started off a bit muddy for me, spent some time looking at the environments, before dying to a timer (i assume) (the feedback from when I'm low on time doesnt feel urgent enough)
- LMB and RMB to shoot different guns feels like a cool idea, but I've found myself defaulting to using the left weapon only while keeping the right as a sort of reserve (other than dealing double damage & enemies which need 2 hits to go down), i don't find much reason to use this aspect of the game)