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Thank you for taking the time to explain everything and for your suggestions.

Regarding the relevant communities you mentioned, I have to say that finding the right communities can be a little difficult. Although, to be fair, I probably haven’t spent enough time looking for them yet.

But as you said, Explosive Chasers has a lot of potential for content creation, and right now I’m focusing most of my efforts on YouTube and Itch.io. At the same time, I don’t want to lose focus on the actual development of the game either.

That’s why, for now, I’m mainly focusing on these two platforms. Hopefully, if I have more free time in the future, I can start working on the other platforms as well.

(+1)

Thanks for explaining that. Honestly, I think that’s exactly where I could be useful to you.

From what I’ve seen with Explosive Chasers, you already have something very important: the game itself naturally creates a lot of content opportunities. The explosions, destruction, car builds, crashes, arenas, physics, development progress and gameplay moments are all things that can be turned into content that catches attention outside of YouTube and Itch.io.

The part I’m offering is to take that side of the work off your hands.

Instead of you having to spend your limited development time figuring out what to post, where to post it, how to adapt it, and how to find the right communities, I can handle the social media side and build a system around the content you’re already producing.

My approach would be:

YouTube → Short-form content → Social platforms → Communities → Steam → Players

I’d take the strongest moments from your development updates, trailers and gameplay and adapt them specifically for platforms such as TikTok, Instagram Reels and X, rather than simply reposting the same content everywhere.

For example, a single development update could become several pieces of content:

  • A satisfying destruction clip
  • A quick car-build showcase
  • A new arena reveal
  • A physics or crash experiment
  • A funny development moment or bug
  • A short “did you know?” post
  • A before/after development comparison
  • A question or discussion post designed to get players involved

I’d also handle the community side researching where the actual audience for Explosive Chasers is already active, including racing, destruction, vehicle, simulation, physics and indie-game communities.