I am not a fan of this type of games, because it strips action dynamic game to imagination, like tabletop rpgs were doing back in the days, which is good on the contrary, but i cannot play anymore haha. even saying this i know it is personal experience, and i enjoyed how tactile initial screen is on click, how game looks, gui and graphics. visually it goes somewhere, nice. tips instructions were hard to read. and hard to find what should i drag to to turn on bind button. i think it could be more intuitive by being dynamic, time based, reaction time to avoid danger... or like slow motion and time warp in Super Hot