BRO, THIS IS A SERIOUSLY AMBITIOUS ZOMBIE JOURNEY HOME! ๐งโโ๏ธ๐ ๐ซ๐ฅ
I really like how directly the theme is built into the gameplay — stranded workers trying to make it home through a zombie outbreak is such a natural fit. The whole presentation has that classic co-op zombie-shooter feeling, and having AI teammates fighting alongside you makes the journey feel much more alive. The scale of the maps, hordes, weapons, and overall atmosphere is seriously impressive for a jam project.
For the next step, I think the biggest improvement would be making the maps more winding and giving the zombies more ways to pressure the player, so you can't simply rush through or let the AI handle most of the danger. Performance optimization would also be important, especially when large hordes appear. The foundation is absolutely there for something much bigger.
SUCH A COOL FOUNDATION FOR A FULL GAME! ๐งโโ๏ธ๐ฅ๐ฎ With more polish, tighter level design, and stronger enemy pressure, I can definitely see this becoming a really fun full release. Great work, and good luck with the jam! ๐ ๐ชโจ