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Read the bundle, didn't play. The light is already the right tell, just mislabeled. lightQuality() peaks at t=38, inside the face window (34.6-45.2); by the cat window (46.4-54.4) it is down to ~0.5. So "gold now" is true at the face and already dead by the second shot. Let the edge-bleed call both windows (warm=face, cool=cat) and drop "once"; keep the text for run one.