Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Great work! Really fun and challenging game with a very solid dynamic.

Here is some feedback from my playthrough:

What I loved:

- Soundtrack (10/10): AlkaKrab did an amazing job here, the music really elevates the experience!

- Atmosphere & Character (10/10): The visual identity and the main character feel great.

- Animations: Loved the animated background and interactive elements (especially the save point and the bouncing plant).

Points for improvement / Polish:

- UI/HUD: A subtle, lightweight UI/HUD would help make the overall game look and feel more polished and refined.

- Level Design & Progression: Some sections can be quite punishing. Having to backtrack and redo the exact same tricky section can lead to frustration and make players want to give up. Smoothing out the difficulty curve and checkpoint placement would help a lot.

- Jump / Dash Timer Feedback: The countdown indicator ("2.. 1..") was a bit confusing at first — I wasn't sure if it was a countdown timer or a counter of how many times I could press the button.

- Dash Mechanics: Having to press X twice felt a bit stiff/clunky. While having the option to cancel/abort a dash definitely has tactical value, the movement might feel much smoother if it were a "hold to aim, release to dash" mechanic instead.

Impressive accomplishment for a 3-day jam project. Congrats!

Thank you, I liked the project and intend to work on it; this feedback is great for making those adjustments.