Love the visual presentation here - the rolling dice physics and the pixel UI have a lot of charm, and the "sum of dice + bonus damage" ability design (Crimson Slash, Sapphire Barrier) sounds like a fun system on paper. I have to admit I struggled to figure out how to actually spend the rolled dice on an ability even after trying several drag/tap combinations, so I may be missing something obvious - a quick on-screen hint for how to assign dice to a card would help a lot for first-time players like me.
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Thank you so much for the kind words!
You’re right, perhaps I wasn’t clear enough in the tutorial, but the dice assignment is automatic. The system starts by checking the first ability in the stack (from the ability at the top to the one at the bottom) and automatically consumes all the available dice that can trigger that ability. When the ability can no longer be activated, it moves on to the next one and repeats this process until it reaches the last ability. Any dice that remain unused at the end of the cycle are added together, and half of the resulting value is dealt as direct damage to the boss.