Basic bone structure is there but I'm still working on the models and animations. You'll see gradual updates as time goes on, I appreciate the time playing!
It's just that looking at the crossbows aiming at their own shoulders, the sword handles through the palms and shield through forearms makes my brains itch when i know it's an easy fix. Adjust the position and roation of the child mesh of the bone attachment on a tpose and done.
I had a similar idea to you for an angelic race but the halo looks too high.
The lizards just look goofy, i have no idea how to fix that.
Did you just scale down the skeleton for dwarf, because that's what it looks like? Instead, adjust the scale of root bone to make to character totally smaller, or the scale of the spine and leg bones to make the character shorter
Another problem I noticed was that the hands had overlapping meshes, which happen when two meshes of the same shape in the same position have different material. Use just the head, and it's fixed.
Quarternius also has sword and shield assets, you can look there for expansion. The Kaykit sword and sheilds kind of look oversized there.
Now, no shade, but it's genuinely humbling to see someone make a complete game, especially from free assets. Hell knows how much ive been stuck. Great job on recoloring the outfits.
Again congradulations on making a complete game