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hi steven, thank you for your comment! the chunk maps you’re seeing (including what enemies spawn each chunk and where they go) are generated live using rewrite rule-based pcg! additionally, jev is used to adjust chunk difficulty for players according to skill level, using player telemetry. 

Apologies, I wasn't fully awake last night. Thanks for explaining, interesting to learn how the rewrite-rule PCG and Jev's telemetry-based difficulty work together!

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haha, no worries, thanks for your feedback!