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(+1)

WAIT, THIS IS A REALLY COOL TAKE ON THE LONG WAY HOME! ๐Ÿš—๐Ÿ ๐Ÿ›ฃ๏ธ๐Ÿ‘€

I really like the idea of making the player choose their own route home, especially with the faster paths having obstacles like cows and potholes. The smooth movement and simple route-planning system give the game a nice foundation, and the hidden scrapyard area with the pet dog is such a cute little secret! ๐Ÿถโค๏ธ

The biggest thing Iโ€™d love to see is more of those systems actually becoming meaningful gameplay. More roads, different hazards, stronger consequences for route choices, and clearer objectives/tutorials could turn this into a really interesting route-planning game. You clearly spent a lot of time building the underlying systems, so it would be awesome to see what this becomes with more content and polish.

SUCH A PROMISING PROTOTYPE WITH A LOT OF POTENTIAL! ๐Ÿš—๐Ÿ”ฅ๐Ÿ  Great work getting all those systems together in a jam, and Iโ€™d definitely be interested to see the expanded version! Good luck with the jam! ๐ŸŽฎโœจ

(+1)

Thank you for the feedback <3. I had great ideas for the game since the beginning, just need some time to plan the architecture :)