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(+1)

WOAH, THIS IS SUCH A DIFFERENT TAKE ON โ€œTHE LONG WAY HOMEโ€! ๐Ÿ ๐ŸŒ‘๐Ÿ”

I really like the idea of measuring the journey in years instead of miles. Coming back home after ten years and slowly uncovering what happened gives the theme a much deeper and more emotional meaning. The point-and-click exploration, mysterious story, and atmosphere work really well together, and the sound design is a huge strength the music, footsteps, heartbeat, and other effects really help build that feeling of returning to a place filled with secrets.

For improvement, I think the biggest thing would be making interactive objects easier to recognize. A subtle highlight, cursor change, or small visual/audio response when hovering or clicking would make exploration much smoother. Some optional hints could also help when the player gets stuck, especially in a point-and-click game where missing one object can stop the entire progression.

REALLY ATMOSPHERIC AND AMBITIOUS FOR A JAM GAME! ๐ŸŽต๐Ÿ ๐Ÿ‘€๐Ÿ”ฅ THE STORY CONCEPT AND AUDIO GIVE IT A LOT OF POTENTIAL, AND Iโ€™D LOVE TO SEE THIS IDEA EXPANDED WITH MORE POLISHED ART AND INTERACTION! GREAT WORK AND GOOD LUCK WITH THE JAM! ๐ŸŽฎโœจ

(+1)

Yeah the idea is to create original artwork, better interactions and maybe expand the game a little, thank you so much for playing and love that you like the music and audio, is one of my focus to be honest.

And is my first tiem wrting or adapting an history x3.