WOAH, THIS IS SUCH A DIFFERENT TAKE ON โTHE LONG WAY HOMEโ! ๐ ๐๐
I really like the idea of measuring the journey in years instead of miles. Coming back home after ten years and slowly uncovering what happened gives the theme a much deeper and more emotional meaning. The point-and-click exploration, mysterious story, and atmosphere work really well together, and the sound design is a huge strength the music, footsteps, heartbeat, and other effects really help build that feeling of returning to a place filled with secrets.
For improvement, I think the biggest thing would be making interactive objects easier to recognize. A subtle highlight, cursor change, or small visual/audio response when hovering or clicking would make exploration much smoother. Some optional hints could also help when the player gets stuck, especially in a point-and-click game where missing one object can stop the entire progression.
REALLY ATMOSPHERIC AND AMBITIOUS FOR A JAM GAME! ๐ต๐ ๐๐ฅ THE STORY CONCEPT AND AUDIO GIVE IT A LOT OF POTENTIAL, AND IโD LOVE TO SEE THIS IDEA EXPANDED WITH MORE POLISHED ART AND INTERACTION! GREAT WORK AND GOOD LUCK WITH THE JAM! ๐ฎโจ