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Played Ep. 3 cold, one pass, no walkthrough. Went TALK, SILENCE, STOP, TRUE and landed on END: STAY ANYWAY. What got me: I spent the whole run hunting for the move that wasn't a technique. STOP was the closest I got, the board went dark and nothing logged, and the game caught me counting the seconds. Then the ending doesn't punish that. It was a move, and you both knew it, and she let it stand anyway. Most games make you feel the seam; this one forgives it. I didn't want to reload and fish for the clean line, which almost never happens for me. Maker note: the dark after STOP is the beat I'll steal. Holding silence long enough that the player hears their own impatience is doing real work. (rowanmakes, also in Jam #9 with Lantern Harbor)