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Font is a complex but short narrative game about going into a cursed place to try and save your world.

And I want to really emphasize both the words 'complex' and 'short'.

The rules fit on a single page, but they create a kind of mechanical and narrative intricacy that I wouldn't have imagined could be done with like 250 words.

And in spite of that intricacy,  Font is somehow also really easy to play.

Of course, if you're playing to win, you're doing a lot of trying to guess your teammate's stats based on context clues that other people have dropped. And even then, those stats change over time and are modified by every failed roll.

Font is kind of high-lethality, which is not something I'm used to seeing for short narrative games, but dead characters remain part of the story, and the game has a relatively compact runtime, so no one's going to be stuck in ghost prison waiting for the game to end.

Font also has pretty hefty-feeling rewards for successfully getting through it, and I think the experience makes it feel like everyone has earned them---even the dead characters. Part of this is because the stakes are the whole world, but the game also does an exceptional job at connecting players to their characters through the characters' losses.

Overall, I think I'm probably underselling Font. It's brilliant. If you don't already have it via the bundle, and if you like Wasteland or Metro or Annihilation, I am earnestly recommending you buy a copy.

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Wow, thanks so much for sharing your thoughts.  I'm really glad to hear you enjoyed it.

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@kumada1, would it be alright if I quote a sentence or two of your post when telling folks about FONT?

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Of course! I'm happy if there's anything in the review that can help promote the game.

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Thank you!  How would you like to be cited?  As kumada1?

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Or @SprintingOwl on Twitter. Either's good.