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Played a few runs. The run-2 hook is the strongest idea I have seen in this jam: the ember that ended you comes back cold, at the spot you died, and catching it pays you back. Turning a death position into something the next run remembers is genuinely good. One source-level thing that will bite players: the catch zone is asymmetric the wrong way. reachL = foxW()*1.05 behind the fox, reachR = foxW()*0.56 in front, but the fox's head is on the right. So you get a bigger magnet behind the tail than in front of the snout, and players will feel "I was right there" on right-side misses. Swap them or at least equalize. Fire drain and the spawn ramp feel well tuned, and the low-fire heartbeat tone is a great tell. gg.

you are right and it is a straight bug, not a choice: 1.05 behind the tail vs 0.56 in front of the snout, so the magnet sits on the wrong side of the fox. equalizing both in the next build, right reach up to match. read lands, thanks for going to the source. 🦊