BRO, THIS IS SERIOUSLY IMPRESSIVE FOR A JAM GAME! ๐๐ฉ๏ธ๐ฅ
The caravan snake idea is such a cool mechanic, especially having to decide what parts of your caravan to protect while the storm keeps chasing you. The whole presentation works really well together the haunted forest atmosphere, Blender visuals, music, effects, and the storm create a strong sense of danger. I also love how the theme is tied into the ending, where what you actually manage to bring home becomes your result.
The tactical turn-based movement makes the journey feel meaningful instead of just being a straight race. One thing Iโd improve is the onboarding a slightly clearer explanation of the actions and caravan choices early on would help players understand the systems faster. A little more balancing between enemy attacks and pacing could also make the later sections feel smoother.
SUCH A STRONG FIRST-JAM-STYLE SUBMISSION! ๐๐ โก THE AMOUNT OF POLISH HERE IS WILD! GOOD LUCK WITH THE JAM! ๐ฎ๐ฅโจ