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AWWW, HOPPING HOME BY THROWING YOUR OWN SHOES IS ABSOLUTELY WILD! ๐Ÿ˜‚๐Ÿฆ๐Ÿ‘Ÿ

This is such a creative interpretation of the theme. Taking the Japanese Kutsu-tobashi idea and turning it into the entire movement system is really clever, and the little shrimp character makes the whole thing ridiculously charming. ๐Ÿฆ The obstacles like cars and bird droppings fit perfectly with the simple-but-chaotic concept, and the three hidden red shrimp are a really cute extra touch.

For improvement, Iโ€™d mainly polish the shoe trajectory and difficulty curve. Making the predicted landing point match the actual landing more closely, or adding a little forgiveness/checkpoint system, would make the mechanic easier to learn without taking away the challenge. A few more variations in obstacles or stages could also keep the later sections fresh.

SUCH A FUN AND ORIGINAL JAM IDEA! ๐Ÿฆ๐Ÿ‘Ÿ๐Ÿ”ฅ AMAZING WORK, ESPECIALLY WITH 100 HOURS AND A FIVE-PERSON TEAM! GOOD LUCK WITH THE JAM! ๐ŸŽฎโœจ