COOL, THIS ONE IS CREEPY IN THE BEST WAY! ๐ฒ๐ซ๏ธ๐
I really like how the game makes the journey home feel genuinely lost and uncertain. Using sound as the main way to navigate through the forest is such a clever idea, and the dog barking creates a really effective sense of tension without needing constant enemies or action. The dark atmosphere, 3D environment, silence, and environmental details work together really well, and that creepy hidden character is a fun little touch. ๐จ
For improvement, I think the sound navigation could be made a little clearer, especially when the player needs to change direction. A stronger audio cue or subtle visual feedback could help players understand when they're actually making progress. I also think heavier fog and slightly better visibility balance would make the forest feel even more mysterious while keeping the path readable.
REALLY ATMOSPHERIC AND UNIQUE JAM ENTRY! ๐ฒ๐ฅ๐ซ๏ธ The combination of exploration, sound-based navigation, and horror atmosphere makes this stand out. Great work, especially with the 120 hours of development, and good luck with the jam! ๐ฎโจ