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Thanks for playing! Your feedback is actually very useful! Yes, I suppose what I'm aiming for is more of a "soul-like" kind of game, with very little hand-holding, players have to discover most of what the game's world has to offer. That being said, I suppose can offer a bit more guidance from the start on some points to encourage exploration. As for the interface, I thought the UI was fairly intuitive consodering that pretty much everything is on-screen, but yes, I will explaing it in-game too. Probably add the message to equip and use items once you get the sword. Thanks again!