Thank you for the kind words! And yup, you are not seeing things the level design is very much intentional
I was going for a roguelike theme, where each run gives you a random set of cards. You got pretty lucky being able to finish it on your first run
The idea is that even if you get unlucky and end up with a bad hand, you can still turn the game around by selling those cards and adapting your strategy
BTW, the game is still far from finished this is basically the first draft of the idea. Thank you so much for the feedback! I’ll probably keep working on it and turn it into a full game