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THIS IS CHAOS, FIRE, MONSTERS, AND SOMEHOW YOU ALSO HAVE TO KEEP THE FURNACE ALIVE! ๐Ÿ”ฅ๐Ÿ‘น๐ŸŽฎ

I really like the idea behind The Furnace. Taking the Vampire Survivors-style wave shooter and adding furnace management gives the combat another layer of pressure. You're not just surviving waves you have another system to keep an eye on while everything around you gets increasingly intense. The rare legendary weapons and enemies are also a great touch for giving runs those unexpected moments! โš”๏ธโœจ

The biggest thing I'd polish is clarity during the chaos. Making projectiles easier to see, reducing the amount of screen space taken by the UI, and giving the player a clearer introduction to the furnace mechanics would make the action feel much fairer without taking away the difficulty. The core idea is already strong, so a little more readability could make a huge difference.

70 HOURS OF WORK AND IT REALLY SHOWS! ๐Ÿ”ฅ๐Ÿ† Especially getting this together only 43 minutes before the deadline that's a serious final push. You've built a solid foundation here, and I can definitely see why you wanted this to be your most polished game. Great job, silicon_gamedev! ๐Ÿ‘๐ŸŽฎ

(+1)

Thank you very much!