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Unfortunately the Mono version of Godot doesn't support web builds yet. We figured that out a bit too late into the development. I am going to try rebuilding it for Wayland in the coming days and then I'll be able to reply with a download link.

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thank you! <3

If you didn't write c# code, then you can install the other version of the godot engine to export the game. This happened to us as well! Fortunatly, we only used gdscript

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Yeah, but unfortunately we have plenty of C# in there. I don't think we have the energy for a full rewrite left after this weekend, at least not anytime soon :/