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Hi Shaun — the wizard-in-the-battle premise and the souls → summoning → altar loop caught my eye. I’m with NextGenRunGames; we’re making Spirestorm, a fast action roguelite. I haven’t played Desecration yet, so I won’t fake first-play notes. If you’re open to a reciprocal test swap, I’d be glad to try the playtest and send focused notes on the opening, casting, and creature commands.
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Absolutely! Feedback for you. 1) maybe have audio when you first get to the title screen, it's a good track! 2) font sizeon the bottom of the difficulty cards is a touch small 3) forge maybe move skins into another tab, took me a bit to realise i had to scroll 4) gameplay is fun, took me a bit to realise i needed to hit the enemies to jump higher 5) maybe put a small delay between attacking, one i realised i could spam click i was able to wipe bosses resonably easy with no risk (although i imagine this gets miore difficult at higher leves) 6) the first map was laggier then the second no idea why 7) when you attack the abiliites you have unlocked flash as though they are available. Overall - super fun! Audio is great, graphics/art is awesome, well done :)

Thanks so much for trying Spirestorm and writing up such specific notes, Shaun. The enemy-bounce jump discovery and forge navigation are especially useful catches. I’m sharing the attack pacing, first-map slowdown, and ability flashes with the team. Glad the soundtrack, art, and gameplay clicked for you! If you remember which OS you played on, that may help us narrow down the slowdown.