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This game is fantastic. Excellent PbtA one-shot system with some great ideas that I've pinched for use in other games. If anyone's interested in reading a transcript of a complete game, I wrote up a 'replay' that's available here:


Thanks for the kind words!

And also: Wow! I haven't had a chance to read the whole recap yet, but I'm 20 pages in and it is great so far. Highly recommend it to others, both from a "This is how Escape from Dino Island can play" POV and from a more general "This is what good play looks like" POV. 

Love the way you used the prompts as inspirations rather than IRONCLAD REQUIREMENTS — it always makes us happy to see players making the game their own.

Selfishly, I'd be curious to know what ideas you're pinching for other games and how they work out!


The mechanic that I use the most is the group action one--the character with the lowest stat (or riskiest position) rolls, everyone else automatically succeeds unless they choose to fail. Really elegant and quick and great, especially since PbtA often falters a bit when it comes to multiple characters doing the same thing. I've also used 'tell a story' a few times when things are quiet but I don't want to introduce anything heavy, so I'll just give players the option of telling a quick story and give them +1 forward or let them mark XP depending on how it goes. The other mechanic that I liked but haven't had a chance to use elsewhere is dividing a one-shot into distinct sections, which is very smart and dramatic and good. I also greatly appreciated having a pic of each dinosaur, with a human for scale, along with instincts and moves and so on. That combined with the locations + prompts made running it a breeze.