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Hey, congrats on hitting Public Beta, that's a huge milestone, especially with how much is packed in, 8 classes, Ascension, Rift Trials, legendary loot tiers, that's a serious amount of content.

Saw you mentioned YouTube Playables prep too, curious how you're planning to approach that side. With a game this feature dense, feels like there's a ton of short-form video potential, class showcases, boss fights, loot pulls, especially heading into that Playables push. Are you handling that content side yourself, or is that still something you're figuring out?

Hey, thank you very much. I am still figuring things out, when it comes to YouTube Playables, but I really would like to publish it over there as well.

The build already has most of the „ground work“ implemented when it comes to YouTube, but I am not sure yet, how to publish it over there.

I will update the game again today, when I find some extra spare time. 👍

Totally get it, juggling the Playables setup and daily updates is a lot for one person. Sounds like you're making good progress though.

I should be upfront about why I'm asking about content. I'm a professional video editor, and I cut short clips for indie devs. With 8 classes, Ascension, and Rift Trials, your game has plenty to show off. Things like class showcases, boss fights, and legendary drops would work really well as short clips, and having a few ready before the Playables version goes live could give you a head start on players.

If that's something you'd ever want help with, I take jobs through Upwork, so there's a proper contract and payment protection on both sides. Happy to send you my profile or put together a quick sample clip from your trailer or gameplay so you can see my style, no strings attached.