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Hey, congrats on EA going live! Reverse tower defense as a concept is such a clean hook, "you are the horde, the wall always wins" sells itself in one line, that's rare.

Launch day is honestly the best window for visibility to compound, how are you handling promotion right now beyond the Discord and trailer? With the leaderboard and warlord system, feels like there's a lot of short clip potential, big score runs, warlord strategies, that kind of thing, to help pull in more players while the EA launch buzz is fresh.

Thanks a lot! "You are the horde" was the one-line idea from the start, so it's nice to hear it lands.

Promotion is a mix of devlogs, a few creators getting keys, Reddit over the next weeks, and short clips — you're right that late-run breakthroughs and warlord builds are the most fun to watch, so that's where the clips are going.

If you give it a try, I'd love to see where your first run ends up on the leaderboard!

you are the horde" was the opening idea from day one, that kind of clarity usually means the whole game design flows from a strong core, good sign.

Sounds like you've already got a solid promotion mix going too, devlogs, creator keys, Reddit, and clips focused on the breakthrough/warlord moments, that's smart since those are naturally the most shareable parts. If it ever gets to be a lot to juggle alongside dev work though, that's actually what I do, short form video editing and social support for indie devs, so happy to help take some of that content load off if it'd be useful down the line. I'll definitely give the game a go either way and see where I land on the leaderboard, consider that a challenge accepted!