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Love this! As someone with hundreds of hours in Just Cause 2 and 3 flying jets, this is my jam.

Presentation is immaculate, no notes. Looks great on my ultrawide.
Mix of challenges is fun, and I like the way I'm told about each of them so I can set up for it, but the way they overlap doesn't always work (like a formation challenge that I reach at the same time as some rings or a low flying obstacle). I'd prefer to focus on one thing at a time, also much less visual clutter.
I mostly ignored the chain scoring stuff, it felt out of my control, although I can see it being interesting for highly skilled players that want to chase leaderboard scores. This means the UI hierarchy wasn't right for me, the chain scoring info was really front and centre but was also one of the least relevant things (also probably my ultrawide put a lot of UI elements further out of my vision than intended).
If I were to tune the handling to my liking, I'd make the rudders a little more potent and make it MUCH faster to accel and decel. The amount of setup time to touch down on a carrier is pretty massive just because of how long it takes to slow down. Probably realistic but just not what I'm used to and IMO doesn't suit a fast-paced game like this with challenges that constantly want you to speed up and slow down. Handling overall is really nice though, much better than I expected.
Plenty of UI polish could improve the first few minutes experience even more, but it's already super fun and moreish!
(1 edit)

Thanks for the feedback! I tried to ensure that challenges dont overlap, but its pretty hard with formation since the challenge is moving through the valley quickly. I also agree the acceleration is a bit slow - ill try bump it up at some point to test how it feels.

thanks for the positive feedback!

EDIT - doubled the acceleration, and i think its better paced now. thanks for the idea.