Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Wanted to find fellow incremental devs to support and these might be the best vibes I've encountered in an incremental game, like ever. Had a lot of fun with it and really liked seeing the enemy portraits and cutscenes (though I did start to get fatigued on the night 1 enemy kill screen, maybe some way to add sfx/vfx variation?). I can't say enough about the aesthetics, really awesome pixel art and sound design throughout. 

I'm used to more retro games so I happily pushed through some of the friction of night 1, but could see others getting frustrated without a bit quicker initial progression. Was a bit confused on why the oxygen meter was dithered sometime? Also, took me a second to realize that the white parts I was leaving behind were from reloading. Those confused me at first because they look like pickups. 

Really solid though, looking forward to the full game!

(+1)

Hi Noah Fellow IncreDev! Thanks for giving me feedback. UI is getting transparency dithering somethimes to make it easier to see enemies behind it. If you want to connect we can do that via Dicord.