Wanted to find fellow incremental devs to support and these might be the best vibes I've encountered in an incremental game, like ever. Had a lot of fun with it and really liked seeing the enemy portraits and cutscenes (though I did start to get fatigued on the night 1 enemy kill screen, maybe some way to add sfx/vfx variation?). I can't say enough about the aesthetics, really awesome pixel art and sound design throughout.
I'm used to more retro games so I happily pushed through some of the friction of night 1, but could see others getting frustrated without a bit quicker initial progression. Was a bit confused on why the oxygen meter was dithered sometime? Also, took me a second to realize that the white parts I was leaving behind were from reloading. Those confused me at first because they look like pickups.
Really solid though, looking forward to the full game!