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(+1)

So I really liked the aesthetic design you went for, feels very 1960's Severance-esque which I really dig! Gameplay wise, the grab blueprint and grid placement puzzle solving game loop was really great and felt natural! I can imagine more intricate puzzles involving rotating the rooms on the grid etc. could be super cool! My only critiques would be to implement an easier way to visually see the doorways and directions the doors are facing. I found myself having a hard time being able to tell where things were able to connect and what the result would be without sort of blindly trying things and running over to see the result.  Also maybe add a way to disable raytracing from the menu - thankfully the console was enabled so I could use commands to set internal render resolution to make it playable. Also I found a bug , starting the game with a gamepad connected competently breaks input all together (at least for me). Great work!

eek yeah there's no controller support any time soon and I might do some way to manipulate settings eventually I just didn't even know raytracing was on in the first place lol :,) I have since updated the exposure on the draft cam so it should b easier to see at least where youre supposed to go! ty for the feedback!