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(6 edits)

Great game, Awesome! So many things you have thought about and made feel seemless compared to other games! Love it!

Can't find Vitality - Climb the Cliff in Ironhold

Love that I can harvest while staying on horse

Game seems gathering and crafting heavy vs combat. Leveling smithing takes signaficantly longer than the attack and def training to get to the next gear, or so it seems

Have more quests about theiving

What is the purpose of agility - maybe mention that next to Agilities "Skill Guide - faster movement speed, stacks with horseback riding"

Combat - have an option toggle in combat to stay in the combat area I entered combat, instead of automatically moving to the next more difficult combat. I can now do Goblin woods and have 18/18 items there, but in the starter area Meadow Outskirts I only have 13/15 items and only 8 Big Slime kills and want to farm the last two items in collection log but anoying to have to start combat, after killing Big Slime, then having to leave combat and walk back to meadow outskirts, start combat again. I would like to be able to idle in one area of combat and have it repeat if I choose it.

Quests - seems like most quests were aranged by difficulty, but not sure. Maybe allow us to filter quests by difficuly, or just order them by easy to hard if that is not already the case

Quests - thanks and it is nice to have bountys at the top.

good job having all the links to other pages or tabs throughout the game.

love the description of location for skilling in the skill guide!

Map very nice. Took a few hours of gameplay to realise I could click area name to auto navigate to there. Please allow auto navigate if I am in a building and training a skill.

Map - can barely see lines connecting areas, please make more visible

Map - love the breakdown descriptions below the map

Make a quest for Deeds, this bonus money would have been very helpful in the beginning but I had no idea about it until several hours into the game and money was no longer an issue

Quests - make the expanded quest box shorter vertically, takes a lot of scrolling to get through them all when all expanded. Less empty lines, or maybe a checkbox to track them next to the quest name or somewhere else

Bounty would be nice to track sometimes

1st world annoyance that doesn't feel seemless - don't force me to click close or the x or the buttons on the bottom. Allow me to click on the game area to close whatever dialog box is up. Moving the mouse to close and then back to where I want it is not seemless.

1st world annoyance - allow me to view the skill options while I am doing that skill. Example -  cooking. Sometimes I have 500 fish to cook. After clicking start it takes me out of the cooking screen and back to the player area. I try to click back on cooking to check out other recipies and plan my next step, but it is locked out and I am forced to idly sit and watch my character cook while i'd rather go back into the cooking menu WHILE I am cooking to check out other things

I love how when a quest/task/garden ready etc has been completed it gives a little text box at the bottom.

I find the text boxes for items I have gathered, that appear over the characters head disapear too fast and is difficult to read them in time. I like that they appear, and would like them to last a little longer, like half a second to a second

Annoyance - having to actively play to farm materials for certain items like mining and logs. Can't idle the game while at work. Maybe please after the time to grow the node back, allow my character to auto-resume gathering that node if I am idle. Maybe make that possible once lvl 20 or something as a quest reward for all the hard work, or a reward for chopping 250 logs or 500, that after that experience point you can turn on a auto button

I like the random nodes in variouse maps that add variety and optional places to pick up a few more items of that type if I feel like it, like the tree on dune road

Love Bounties to increase bag size

Love that outfits work after you own them. 

But can't tell if the effect is actually working  for outfits, especially when switching training

love the xp trackers and time to next lvl and actions, etc.

Well done. The game is refreshing and responsive. Nice work!

***EDIT NEW***

What are the clues for? I may have missed a dialog for this?

When removing items from bank into inventory, I click the item in bank, item disapears, the next item shifts into the previous items position, but the description does not update but stays the same and therefore incorectly identifies what is in the slot and i have to move my mouse off the item and then back on to properly identify the item

Got slime pet at 126 slime bosses killed. Thank you. pretty cute. What does it do??

Tools are cool

"repeating the boss" is really helpful for completionist and for pet farming. Thank you

not having to click closed now with your update is a dream…thank you

Thank you for explaining agility

thank you for more quests such as deeds and thieving

thank you for making outfit weaing more obvious when xp bonus is applied

Love Beastiary. Maybe add the pet drop to the bosses in the Beastiary, but not necessary

thank you thank you thank you for allowing gathering to continue after the node respawns. (found this out before un-euiping tools)

mining lvl 30 can equip colbalt axe, but need mining 45 to min colbalt. may as well change equip cobal axe at 45 unless you can get cobalt axe sooner like quest reward? I know this is new so you are working on the tool system still. 

Nice visual improvments to each area