Hey SenziDev, thanks so much for the detailed response, really appreciate the context!
MISHEAR is genuinely impressive for a game jam entry, the sound based horror concept is executed really well, and it speaks to a lot of skill and clear creative vision on your team's part. You should all be proud of that.
Good to hear you're pivoting toward new projects though, that's an exciting next step. Once you do kick things off, what's the plan for visibility this time around? I'm curious whether you're thinking of building an audience early through dev logs and social content from the start, or focusing more on finishing a solid demo first before pushing visibility, would love to hear how you're approaching that for the upcoming games.