Thank you so much, this made my day! I’d love to watch it and share the YouTube video when it’s up. And I really like to know where it got over your head: I’m polishing act 1 to go on Steam as a demo, and that’s the exactly the part I want to make it easier to follow.
Viewing post in Hello Triangle: Build a GPU comments
I'm so glad to hear!
The video goes live on October 21, so about 2 weeks. Link will be here:
(If you have a YouTube channel - you can note it for me and I'll Collaborate with you on the video so you can see it now.)
To sum up my experience: I played only 5 of the levels of Act 1 in this video - I'm HAPPY to continue playing and helping with a full first-act playthrough. On the difficulty: I got tripped up on 1-5, as I was NOT realizing that p1 was going to be the line's coordinates _at that point in time_. I was assuming I would need to infer where on the line we were, and then chased mental rabbit trails after that for awhile. I *think* this may have been due to the chart/guide that showed calculating ux/uy, and I assumed that p1 was always at the "final" point (even though I now see you specified that the line extends beyond those points). Eventually, I realized that after (to a degree) stumbling on the correct solution. On a positive note: I do want to call out that the output design (pixel chart in the top right) was EXACTLY the right tool to help me see when I had the right "pattern" - but had my variables inverted. It was certainly a "triumphant" feeling to get it right after a good 15-20 minutes of pondering/messing-up/trying again!Disclaimer: I'm a small/startup YouTube channel, but if you'd like to do an interview (written, or video) as you get this out there - I'm 100% in your support group. You can hit me up at james@outpost-consulting.com, or just kick me a message here. More details if/when you're interested!
Have an excellent day!