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It indeed brought me freedom and relaxation.

You said you had plenty of ideas from improving the gameplay, do you mind sharing some?

(+1)

Sure. Fundamentally, the sense of calm should be preserved. No point system, no scoring based on speed or thoroughness. But I wanted to make the world feel more alive and varied—by having small animals (like hedgehogs or squirrels) startle and run off when disturbed from their hiding spots beneath the leaves; by occasionally encountering someone walking their dog (without exchanging a word) or seeing a car drive past. I also envisioned more variation in the background and the house facades—voices drifting from an open window, music, or laughter. Everything distant and out of reach. And you, caught in a state of isolation and monotony, yet also calm and contentment. Perhaps it is actually a bit autobiographical :-)

You know what you're doing. it's always cool how we can put part of ourselves in the games we make :)

Yes, absolutely!