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(+1)

I agree, but I did want to incentivize the "negative" effects for the sake of points, bit of a risk reward thingy. But yeah I do wish I had the time to add A: an objective marker and B: a scaling difficulty as time went on but that's how the cookie crumbles I guess! Thanks for the feedback, and for giving it a go regardless. My highest score in development was 30,000 but definitely wasn't average.