Thank you so much!
I do want to improve on art, I felt I did decently here considering the timeframe (and the fact I don't really draw) but it's a far ways from being perfect.
I've been programming for a short while so that's something I'd like to improve on as well.
Besides broad things such as art/music/sound/programming. I'd have liked to improve on complexity of puzzles in this one, maybe had a bit more meat to the game, but I felt at the time that would breach the "cozy" feels. Or just more puzzles in general, but short and sweet as well as easy to play was my goal.
For jams in future I want to be able to keep my scope reasonable and learn the extent of my abilities, I'd always rather release something "complete" than a prototype if I can help it.
In theory the code supports an infinite amount of foxes... So it could be endless! More puzzles would be one thing, but I think it would overstay it's welcome if there were any more of them. I'd probably have to add more mechanics in that case.
Thanks again!