Very true. Games went from a weird niche in the 80s to a pretty profitable golden age in the 90s and 2000s where juuust the right balance was struck between budget and profit-seeking and still having a small, passionate team that wanted to do something incredible. But by the mid 2010s devs and publishers just weren't competing to create the most fun or innovative products anymore: they were competing to create the most effective scams and life-style props. Games ceased being practical things to be ENJOYED and became a weird kind of status symbol of being in the cool "geek" crowd, a way to posture. Except that by the time this happened, the hobby had largely been murdered and these people were just wearing its skin.
This isn't to say all good games magically ceased in 2013 or something. They still happen. But they're much, MUCH rarer: an unqualified "amazing" game is nearly a unicorn now. And they're almost always from smaller teams largely outside the industry.
Also, excellent username.