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Even for a tech demo I think I had more fun with this than alot games here for a  100% AI-made game it is still pretty well made. I love how the growth is a mechanic and not just stat buffs/fluff. I also love the branching class idea and how there are benefits to both (even if I do love going size for most even if its probably not the best for say your ranged or healers).I think maybe some kind of overgrowth feature would be nice so even at max level you can still fill the growth meter and maybe get stat increases/effects and maybe a slight scale increase without having to make more art(though more stages would be nice as well but thats getting ahead of myself).  Looking forward to see how this all plays out in the future and hope you continue working on this we need more growth themed srpgs in the world. (Also as far as bugs if you move with Biscuit then back out of the move on the Evil Twin AU the copy won't go back to the stating position though I guess thats minor issue also sad that it seems like even if you pump just all your exp into just Biscuit you just barely miss being max size for the clone encounter would have been a fun to be able to do that.

Thanks for the motivational surge ^^. Won't be too long (week tops) for part 1 of the full game.