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Thanks for the detailed feedback. This is really helpful.

The junction timing is definitely fair. I wanted a longer approach/selection window with clearer feedback before the choice locked in, but that was one of the things I didn’t get fully finished before the deadline.

The fuel gauge point is especially useful because it was actually supposed to appear again when approaching route choices, specifically so you could compare your remaining range against the two routes. If that wasn’t happening reliably, then that’s something I missed.

I agree on the road variety and audio too. Curves, traffic, roadside scenery, and a better soundscape would go a long way toward breaking up the straight-road repetition.

Really glad the handling and core decision-making worked for you, though. Thanks for taking the time to write all this. And for reading the devlog!