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The feeling of being adrift is definitely there. Like the openness of the balloon basket and the music fit the theme nicely.

On Quest 3 the hands went a bit wonkey. The basket is z-fighting (flashing). Probably two basket models in the same position!

Thanks, really enjoyed it, even though the targets are very optimistic!!

(+1)

Yes I'll have to polish interaction and check that z-fighting problem. Thanks!