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hey, thanks. you read it right, and you read the part i could not see from inside: the answer is your arrangement rotated one step, so by move 3 you have seen the whole sim, and lines 4-6 are prose covering for a mechanic that stopped moving. that is the exact flaw. you are the first person to name it, and that is worth more than a kind read. the fix is the one you pointed at: answerTimer exists and never self-triggers. i am tying the far window timing to what i did (how far i walked, which object i moved last) and letting it move once, late, unprompted. then "they answer before you finish" is shown, not told. i owe you a real read back: HOLD has the same spine, one verb and a floor on both sides, and release never feels like a choice because only the stamina meter can force it. i wrote it up on your jam page. thank you for playing it through.