Thanks Nalim — genuinely glad the sound and the feel landed, and that a couple of K.O.s happened in a genre that isn't even yours.
You're right about the characters, and it's exactly what I'm working on now. Everything in FIERRO is generated in code — no modelling tool, no image files, not a single texture on disk — which is why the bodies lag behind the rest of it. What's next, concretely: proper joint deformation (elbows, knees and shoulders currently pinch when they bend), a lot more geometry where the eye actually goes, real surface detail so leather, cloth and skin stop reflecting the same way, and higher-resolution skins.
Chasing your comment I already found a bug: two fighters were rendering without parts of their clothes and hair. Fixed and live.
Thanks for taking the time to write it out — this is the useful kind.