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Hey, I just wanted to give my feedback!

I thought the sound and visuals were very well done in game. The near misses were done well. Aesthetically the game is pleasing and the controls felt fluid.

I think you have a good concept and here are my suggestions, take it with a grain of salt.

1) I think you should break the game into sections with a clear objective. ie "Collect 10 cores before you crash!" This also opens you to different types of objectives.

2) I think the controls should listed more prominently (and I think you should also allow for keyboard controls.

3) I think you should think about visual hierarchy. Right now the object you avoid are more visually prominent. They have more glow and are larger. However, the powerups and collectables are muted and fade into the background. I would maybe tone down the glow from the objects you want to avoid, and draw the player's attention to the power ups and cores. 

4) Also, like many of the players in the comments I was expecting this to a shooter and was trying to figure out how to shoot. It's great that it isn't! But I wasn't sure what I was trying to do. Even if it's something like "Survive and Collect as many cores as you can before you crash!" Once I figured out how to collect 10 cores, I had a message "ready for warp" i think, but I couldn't find out how to warp. I'm assuming there is not a way to and you just survive as long as you can.

Anyway, I think you did some really great things and let me know the next time there is an update. I'd love to see how far you take this concept.

Thank you very much for your comment. In the future, I’m going to create a mode in the game where you can play as a shooter, and I want to improve the game’s future.