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For any platformer game, you should really add variable jump height, input buffering, and coyote time at least. It’s okay for this though because it was only made in 3 hours. The camera shake is a very good start to game juice though.

I really liked the camera panning between levels. I didn’t really understand the ball mode and dashing, so the game could have had a tutorial at the beginning. The mechanic itself was great though, and very creative. There was no ending screen, which was disappointing.

Also there was no audio that I could hear unfortunately.

Thank you for the thorough review! THere is coyote timing but it was my first time doing such thing. Thank you for the compliments and I will use these tips in the future for sure!

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Oh, sorry I missed that.