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the tilt mechanics are more automated in the game due to the 4MB limitations. Same goes for separate air brakes. I had to combine the brake button with the steering controls to accommodate to making sharp turns. Otherwise, manual tilting would’ve been in the game. Maybe with more optimization down the road I can figure it out but I had to work with a 4MB ROM to slap a PSX duplication to a less powerful system that has no real CPU/GPU for hardware acceleration. Hence why I added the “Re” to the Wipeout; expect limitations. I could probably make the ships smaller but I need to also make sure that making them smaller doesn’t mess up the hit detections in the game.